Hi,
I received a few questions about making music for games, how to get in etc… I’m not composing music for games, even if music was what got me into the industry, but I do work in the game industry so hopefully I can give you some hint.
There are a few options, getting a job full-time as in-house composer or as audio-engineer, working freelance contract by contract and maybe even working for an outsourcing company if it helps to get some credits on some games.
Not all Game Publishers and Game Developers operate the same way; some developers have in-house audio-engineers that will work on getting outsourced audio into the game; other developers have in-house studios staffed with one or more do-it-all musicians and at times they may commission work outside; some publisher may have a good studio providing music services for developers owned by the publisher or developing games for the publisher.
In trying to get your foot through the door, don’t just stop at contacting the big names. There are smaller publishers, budget publishers and game developers that still need music.
You have the big publishers like Electronic Arts, Ubisoft, Take 2, Eidos, Atari, etc… but you also have the smaller ones. For a list of publishers look here:
http://www.gamesindustry.biz/directory.php?action=browse&cat=24
You can also specifically target Mobile or Casual Games
For a list of developers look here:
http://www.gamesindustry.biz/directory.php?action=browse&cat=23
You could invest time and money by simply sending off demo-cds of your material to everyone… but you will be better off doing some research first.
- Through a developer or publisher website (or interviews in the press online/offline) find a contact number or email and ask who you would need to address your demo to. This gives you a better chance that your demo goes to the right person but more importantly you have a name to contact again in a week or so to ask for feedback or to double check he/she did receive your demo just fine.
- Please… make the effort to have your own website if you do want to show an online presence. No one wants to look at your ugly and messy my-space site with hard on the eyes graphics and pestered with comments and images of people adding comments etc… Even a simple clean black a white site is better then a messy one. If you don’t make an effort in looking professional then don’t give your URL out
- Listen to current in-game music. You can do that through the actual games or through game music dedicated sites, there are game music dedicated radio stations on live365, and EA was going to add music from their games in iTunes I’m not sure if it’s up and running yet.
You are trying to understand the standard of music in games especially for those companies you may be targeting, so at the very least you will know what to improve on
- Research which game score is winning awards
http://www.bafta.org/site/page413.html
(LATEST NOMINATIONS – BAFTA - this year's British Academy Video Games Awards in association with PC World. The winners will be announced at the ceremony on Tuesday 23 October 2007 at Battersea Evolution.)
ORIGINAL SCORE NOMINATIONS
FINAL FANTASY XII (PS2) - Hitoshi Sakimoto, Nobuo Uematsu (Final Fantasy XII Project Team/Square Enix)
GOD OF WAR 2 (PS2) - Clint Bajakian, Jonathan Mayer, Chuck Doud (SCE Santa Monica Studio/Sony Computer Entertainment Europe)
LAIR (PS3) - John Debney, Ryan Hamlyn, Clint Bajakian (SCE Foster City Studio & Factor 5/Sony Computer Entertainment America)
OKAMI (PS2) - Atsushi Inaba (Clover (Capcom)/Capcom)
THE LEGEND OF ZELDA: TWILIGHT PRINCESS (Wii) - Development Team (Nintendo/Nintendo)
VIVA PIÑATA (Xbox 360) - Grant Kirkhope (Rare/Microsoft Game Studio)
Do not send tons of tracks. Only send your best work
If you are versatile and able to compose in several music genres and anything in between then only send one or two tracks per genre. If you only specialise in one genre, then you can send a few tracks showing off a range of musical situations.
Of course if you are versatile and able to provide music in different styles you will have more options/contracts to apply for, but if you only focus and specialise in one genre it is not a bad thing, it simply means you should maybe try to find some game franchise that could really do with your music and propose it.
If you are thinking about trying, you need to be aware of the fact that you may be asked to produce a specific number of tracks in often a small-amount of time! You better be super organised with your workflow. Know your library of sounds very well, know your kit very well… this is not about waiting for the inspiration and it may come next week, this is ‘work’ and you have to deliver. It can be great fun but it can be very intense.
To start with, you would probably try to get some simple contract that is about delivering tracks then the audio coders and engineer will put them into the game. The next level would be about interactive and dynamic audio that changes based on what happens in the game, audio may have to be made of different streams that can be interchanged or small loops that all work together etc… It gets more technical and comes with experience.
Generally gamasutra is a good site for jobs
http://www.gamasutra.com/php-bin/jobs_display.php?category=4
(A bit empty for music right now but keep an eye on it)
But you don’t have to wait for a job ad, hunt your contract down instead waiting for an ad. You can also look at the Indie game market where at times small teams do pay for music instead only giving you a promise of pay for when and if the game comes out.
Also networking can pay off big time.
Good luck and enjoy making music.